![]() ![]() Next, the mode introduces a new Support unit, the Soothsayer, who can trigger disasters and comes with special Promotion. This means more frequent disasters, which inflict greater damage! The Apocalypse game mode turns up the heat of almost all changes introduced by the Gathering Storm expansion, forcing the player to really take into account disasters and climate, especially towards the end of the game! In this mode, the Disaster Intensity is set to 4 (Hyperreal), with all disasters even more intense and frequent than the Hyperreal setting of a normal game. It requires the Gathering Storm expansion to play. It is focused on disasters and climate change, and includes a new unit, two new disasters, a new Scored Competition and an end-game Apocalypse phase. ![]() Apocalypse is the first game mode in Civilization VI, introduced in the Maya & Gran Colombia Pack.
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